People are just coming from their different angles and having different notions of what the optimal game design would be for different reasons.Īs I said before, I personally don't care what goes on with the design. Can we take a step back to recognize this? I don't really see anyone trying to change everyone else to be like them, or force the game to be one way or the other, or anyone outraged in reality. It looks like everyone involved wants to express their sentiment but avoid seeming like "the outraged one" yet maybe also point out someone else as unreasonable. I know one time I was explaining MGS4 conceptually to my roommate and he thought it was cool but explaining Quiet/trying to make it clear I'm a franchise fan and she had nothing to do with my interest in the game would be uncomfortable at best. If some people don't personally care one way or the other about fanservice but would rather be able to be open about their videogames with family/non-gamer friends and not seem pervy because of the female characters, that's understandable. If someone feels like too few females in games represent them/real-life females and want some games they are interested in to change their portrayals to be more relatable (different from pure realism I don't need Joe Average for a male protagonist but Gears characters are too hypermasculine to be cool to me) and enjoyable, that's fine and understandable. It's understandable that some want creative freedom to be what it is, especially if they are fans of the fanservice. If someone wants to make/enjoy a fanservicey game, they have that right. Overall it seems like the dynamic going on is rights vs respects vs embarrassments. So nobody is really committing to anything from themselves or against another and it is creating a passive-aggressive feel. People feeling defensive have nothing to be defensive about, just a paranoia about potential argument directions that could spring out. It seems to me like people who are offended have nothing specific to attack, just a fanservicey vibe. Little real argument seems to be happening but you get the aura of controversy. My wife herself is super excited to cosplay the character and she doesn't even fit the body type. Nobody I've ever spoken with in real life has a problem with Miriam's design. I know it's a gray zone in certain situations when it concerns creativity, but I just can't for the life of me figure out the types of posters who just assume certain body types automatically equates to pandering, and is somehow offensive. Tantalizing the viewer (or rather, some of the viewers), when it doesn't fit the character, game, or context is a choice worthy of some criticism. I don't think criticizing needlessly sexualized designs is unwarranted, and I usually prefer that if a character is sexualized that it's because of their persona (IE, Bayonetta), suits the world, or serves a purpose. I also don't think it really matters much either way. but if I'm going to be honest here, I guess I slightly prefer the more covered up, smaller boob edit that was just posted (or is it just more covered up?). I definitely think there is a lot room for better representation of females in games (alongside creative sexual designs where appropriate), but I also don't see a slightly revealing large breast as inherently sexual, pandering, or offensive. I know it's a gray zone in certain situations when it concerns creativity, but I just can't for the life of me figure out the types of posters who just assume certain body types automatically equates to pandering, or is somehow offensive.
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